What Is Twitch? Asks the BBC in this hilarious report on the video game streaming service. Any video game enthusiast would cringe at this opening line: “Who would want to watch teenagers just clicking away playing their video games all night?”

"Teenagers?" "THEIR video games?” It is just dripping with distaste for a medium that is enjoyed by a massive portion of the population.

The report goes on to frame video game playing around teenagers about a half-dozen more times. The latest figures from the Entertainment Software Association show that the average age of today’s gamer is 31, and that 71 percent are 18 or older.

As rumors swell, so far through unnamed sources, that Google/YouTube is on the verge of buying Twitch for a billion dollars, many are doing their best to try and get ahead of the news and “explain” Twitch and its unwashed masses to the rest of the world. Well, please stop. Or at least go to some folks that can explain it a little better (and not JJ).

Video game streamer and YouTube personality TotalBiscuit responded to the BBC report with a concise and thorough explanation of Twitch and what makes it popular. Check it out.

(via gamingfeminism)

I detest the masculine point of view. I am bored by his heroism, virtue, and honour. I think the best these men can do is not talk about themselves anymore.

Virginia Woolf, The Pargiters: The Novel-Essay Portion of THE YEARS  (via wrists)

(via theinnkeeperlibrarian)

Our innumeracy isn’t inevitable. In the 1970s and the 1980s, cognitive scientists studied a population known as the unschooled, people with little or no formal education. Observing workers at a Baltimore dairy factory in the ‘80s, the psychologist Sylvia Scribner noted that even basic tasks required an extensive amount of math. For instance, many of the workers charged with loading quarts and gallons of milk into crates had no more than a sixth-grade education. But they were able to do math, in order to assemble their loads efficiently, that was “equivalent to shifting between different base systems of numbers.” Throughout these mental calculations, errors were “virtually nonexistent.” And yet when these workers were out sick and the dairy’s better-educated office workers filled in for them, productivity declined.

The unschooled may have been more capable of complex math than people who were specifically taught it, but in the context of school, they were stymied by math they already knew. Studies of children in Brazil, who helped support their families by roaming the streets selling roasted peanuts and coconuts, showed that the children routinely solved complex problems in their heads to calculate a bill or make change. When cognitive scientists presented the children with the very same problem, however, this time with pen and paper, they stumbled. A 12-year-old boy who accurately computed the price of four coconuts at 35 cruzeiros each was later given the problem on paper. Incorrectly using the multiplication method he was taught in school, he came up with the wrong answer. Similarly, when Scribner gave her dairy workers tests using the language of math class, their scores averaged around 64 percent. The cognitive-science research suggested a startling cause of Americans’ innumeracy: school.


Jeneil Williams For Nike

with Japanese artist Yuko Kanatani

Nike states “The Nike Tight of the Moment is an exercise in exploration. Through experimentation with unique patterns, colors and inspirations, the franchise has elevated the intersection of athletic performance and artistic design. This penchant for exploration led the Nike design team to Japan. There it partnered with Yuko Kanatani, marking Nike’s first collaboration with an independent artist for the Tight of the Moment project.” 

(via voguedissent)